Scrapbook

Here is some of the stuff I have been considering for inclusion in the game. Some of it may or may not make sense, read at your own risk. Faction Functions aka. Faction roles Gang — Turf : Designated zone recovers deployed assets Corporation — Subsidiaries : Deploys other factions Unit — Cohesion : Deployed assets…

Understanding Fate

Repurposed from an answer I gave to a question at the RPG StackExchange In Fate, all the game mechanics are story facilitators, not situation simulators. The rolls you make and the modifiers you put on them are there to give the story some structure and help you tell it, but…

I am Jack's neural implant

You are not your character You are not your stats or skills You are not your experience points You are not your equipment list You are not your .45 Magnum with integrated laser sight, cyber-linked trigger, explosive armor-piercing ammunition and modular construction that lets you transform it into a sniper…

PvP

Another day at the Wizards of İstanbul gives me three new playtesters, and a spontaneous opportunity to see how the system works when player characters take on each other. As it seems, it works great! One of the most engaging stories since the first alpha formed when Cain, (a corporate…

Printable

There has been a demand for a PDF version of the rules so that people can print and read in a more comfortable manner. However the rules are changing rapidly, and I'm modifying things a lot nowadays. It would be hard to keep a PDF in sync with the site…

Less is more

A while ago, I chopped down the skill list for characters. This meant that every skill that was left behind had to take on the duties of the others. Things like awareness and contacts went from being skills themselves to being functions of other skills. Now Stealth gives you the…